From time to time, I post my feelings about Quest and what Alex has done for me. This is one of those posts. Please affirm your gratitude concerning Quest and Alex in here. If you want to praise other text based programs, please go to their websites and do it... Thank You.
As I have told you in the past, I tried building a text-based game about 20 yrs. ago, when I was 11/12. There was no internet to get info or buy books from. It was: if the library had a book or the bookstore had a book or could order one, then you could get it. But how does a 11/12 year old ask for a book when that 11/12 year old doesn't know what he's looking for?
My dad bought his family an Atari 800XL computer. Yah, this was a long time ago! He had a friend, Hank, who would come over with "floppy discs" and copy games for us. On these disks, I discovered text-based games like "Zork," "Zork II," "Ghost Town," "Hitchhiker's Guide to the Galaxy," and some others. There was even one with motionless graphics about a vampire and a castle-like mansion. I played them and had fun, but I decided I wanted to make one.
I found a book teaching the language BASIC. I learned code lines, such as: 10 CLEAR; 20 PRINT; 30 GOTO 10.... I can't remember the language now, but I knew enough to be able to write a very static text-based game... well, almost a game. I had maybe 7 rooms with descriptions and directions, but could never figure out how to manipulate objects, like: take away objects and give them to a player, etc. I tried finding more books, but no bookstore could help me. I got bummed, gave up, but the dream found a safe spot in my mind and waited.
Last year, it dawned on me: the internet... text-based games... Zork! I bet I can download it... and finally solve the game...! To my pleasant surprise: I found it. Then I remembered my game. Yep, I thought, somebody has to have a site about how to encode a text-based game. That's how I found Quest! Using Google, I did find other text-based program sites, but felt more comfortable with the way Quest was presented. I am 100% glad I have chosen Quest and am glad to be a part of the quest to make Quest a better program.
From time to time, Alex, out of the blue, the happiness I feel of finally resolving my childhood dream will spark, and every time it does, I silently thank you. In fact, I just had a vacation from work, and my vacation was building my game... I'm talking about from 7am to 10pm, 3 days straight.
Yah, I've got 20 years of game writing to catch up on, so you can bet that I'm working hard on my game, and having fun in the process. I at least owe you and your system a good game, and positive advertising to boot.
With deepest and heart-felt warm gratitude,